![]() ![]() What they missed was a way to guarantee that all members apply the decided strategy. They nearly wiped the board, but they were preyed upon by a member who played both sides. A group of players formed a clique who recognized each other, cooperated among themselves and defected on everyone else. Howdy! You've probably looked up Zvi's past Darwin game that directly inspired this one. If you're participating in the contest and you want to win, I have a proposition for you: Since this has exponential time complexity, I only considered the moves 2 and 3 and kept N fairly small, with the option for the game runner to reduce it further to improve performance. There are various approaches you could take, but mine was to simulate every possible sequence of moves I could make for the next N turns, and use the one with the best outcome. SimulationĪfter seeing AbstractSpyTreeBot and some of the comments around it, it seemed to me that simulation was perhaps the best way to take advantage of simple bots. Then later on just play a non-exploitable cooperative strategy and hope for your early advantage to snowball. It seemed to me that the best strategy was to get as many points as possible early by exploiting silly bots, cooperating with anyone willing to cooperate, and folding somewhat to attackers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |